VR Experience for Interactive Walkthrough of an Architecture Project
Immersive VR walkthrough allowing stakeholders to explore architectural projects in real scale before constructionClient & Project Overview
An architectural firm in the UAE approached SiriusOne to create a fully immersive virtual walkthrough experience — allowing stakeholders to explore the project in real scale, interact with materials, and validate design intent before construction.
Business Problem
Architectural presentations often rely on static renders and videos that fail to capture spatial perception, light behavior, and material realism. This leads to miscommunication, extended approval cycles, and lost time in coordination.
- A guided navigation experience to showcase key areas
- The ability for users to switch to self-guided exploration
- Real-world material visualization (Grohe, Dyson, Sanipex, Corian, Venesta, Nakashi)
- Fast delivery within 1 week
"Our goal was to make the walkthrough feel effortless - so that anyone could step inside the project and instantly understand the space. We built every interaction with precision, from navigation logic to spatial audio, ensuring that design intent becomes a real experience, not just an image."
Artyom Anikeev
CTO, SiriusOne
Tech Stack
Game engine: Unity
Rendering pipeline: URP
Target device: Meta Quest 3
#VR/AR
#Architecture
#Immersive Experience

Project Timeline

We followed a clear roadmap — from integration and testing to deployment — ensuring the client received a seamless, high-quality VR experience delivered in just seven days.
Duration
~7 days
Effort
~120 hours
Integration & Setup
Days 1–2
Importing renders, implementing voice-over scripts, and designing UI for guided navigation.
Logic & Testing
Days 3–5
Building teleportation logic, navigation between floors, and user interaction testing for smooth experience flow.
Optimization & Delivery
Day 6
Performance refinement, build optimization, and preparing final APK for Meta Quest 3.
Deployment & Training
Day 7
Device configuration, on-site training for client teams, and demo session walkthrough.
Team involved
Unity Developer
Built the full VR architecture, navigation logic, and controller interactions.
3D Generalist
Prepared optimized 3D assets, lighting, and 8K panoramic renders for immersive visuals.
UI/UX Designer
Designed spatial interfaces, user flow, and interaction points for intuitive in-headset experience.
Solution Overview
SiriusOne developed a single-player VR walkthrough with two navigation modes — Guided Tour and Self-Tour — optimized for Meta Quest 3.
Experience Highlights:
15 points of interest with synchronized voice-over narration
Each key area of the project was turned into an interactive scene with dynamic storytelling. The synchronized voice-over guides users through the environment, creating a sense of narrative flow and emotional engagement instead of a static presentation.
Smooth teleportation and floor-to-floor navigation
Users can move seamlessly across multiple levels of the building using intuitive controller navigation. Transitions were optimized for natural motion and comfort, allowing stakeholders to explore real-scale spaces without disorientation.
Interactive material highlights and pop-up anchors
Every surface, texture, and fixture can be examined up close through interactive anchors. When selected, pop-ups display the real-world materials and specifications — turning design details into tangible, data-rich interactions.
Ambient spatial sound and restart logic for replay
The experience is enhanced with layered ambient audio and spatial cues that deepen immersion. A restart option allows users to replay the guided journey at any time, ensuring every presentation feels intentional and complete.
Results
Time-to-demo
7 days
Approval cycle reduction
50 % faster
Interactive areas
15 POIs
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